If it wasn't for the mods i would have to take off a point or 2. Oh and if you get stuttering get the d3d9 file, and if you have ati get the alternative d3d9 file so you can still use transparency mutisampling. Im already using over 10 mods just as longer days, smaller ui, centered raised camera, perk every level etc. But literally a new mod is released by the hour since they only have to be ported over. Of course your on the same engine, so some of the same problems exist. Really a lot more depth in the world and just overall better. Obsidian has taken a decent game and made it great. Take fallout 3, expand it, add more diversity, add more interesting locations, triple the amount of factions, add a better theme, and add more immersion and you have fallout NV. Take fallout 3, expand it, add more diversity, add more interesting locations, triple the amount of 27 hours in, just getting started. But I am at a loss to think of another way to make completing the game harder than this.27 hours in, just getting started. People keep finding ways to make their trek through the desert wasteland interesting even if they’ve beaten the game repeatedly. Rheteam solved that by positioning himself so that these people took friendly fire (and ended up attacking one another).Īgain, it shows the enormous staying power of Fallout : New Vegas, which launched eight years ago, even without mods. One, “Three-Card Bounty,” has three characters who have to die to complete it. In this Reddit thread, he mentions five of the trickiest missions.
He still got all the way through on the New California Republic storyline (one of the three major ones to complete the game) and even completed all of the side quests (technically, one tutorial mission was not completed on this playthrough, though he did so in another just to show it could be done). For example, he’d lure enemies into an area with friendly NPCs who would then do the dirty work for him. He just didn’t kill them with his character. A 1 Charisma is interesting because speech negotiations can streamline the story path and get players either out of trouble or to bypass conflict sequences.Īn important qualifier here is that it’s not like Rheteam went through this with no NPCs dying. Endurance was 10 (definitely useful for the pacifist option) and so was Intelligence (for hacking terminals, naturally). They KO, rather than kill, with a high enough strength attribute, and Rheteam’s starting S.P.E.C.I.A.L. Boxing gloves are the only means of dealing with hostile interactions.